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	<title>Ramblings of a Madman &#187; Dantarion</title>
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	<description>Code, Chaos, and Brawl</description>
	<lastBuildDate>Tue, 09 Mar 2010 16:16:40 +0000</lastBuildDate>
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		<title>Songs+More</title>
		<link>http://blog.dantarion.com/2010/03/09/songsmore/</link>
		<comments>http://blog.dantarion.com/2010/03/09/songsmore/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 16:15:36 +0000</pubDate>
		<dc:creator>Dantarion</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.dantarion.com/?p=115</guid>
		<description><![CDATA[I published a few more codes on smashboards. http://www.smashboards.com/showthread.php?t=268148 But today I want to focus on a function: 0x8007923C This function is run to decide between a stages music slots. Known Registers: r0: Sometmes its set to 0&#215;00010000 after the routine is run once. When it is, modifying r4 = CRASH or no effect r4: [...]]]></description>
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		<title>Items Hacking: The second hour</title>
		<link>http://blog.dantarion.com/2010/02/23/items-hacking-the-second-hour/</link>
		<comments>http://blog.dantarion.com/2010/02/23/items-hacking-the-second-hour/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 03:58:42 +0000</pubDate>
		<dc:creator>Dantarion</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.dantarion.com/?p=110</guid>
		<description><![CDATA[I needed to take a step back, or rather, a step forward. The goal in this is to be able to view the PSA data that is inside these files. I know its there, but I dont know how to parse the file. So, lets take a step forward and work backwards! Starting on Sandbag. [...]]]></description>
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		<title>Items hacking..in one hour?</title>
		<link>http://blog.dantarion.com/2010/02/23/items-hacking-in-one-hour/</link>
		<comments>http://blog.dantarion.com/2010/02/23/items-hacking-in-one-hour/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 03:05:59 +0000</pubDate>
		<dc:creator>Dantarion</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.dantarion.com/?p=101</guid>
		<description><![CDATA[Hour one: Dump the data, decode the header To be able to edit items, we first need to know where to look. All of the items are stored in common3. pac, under a section called ItmCommonParam. Each child node of ItmCommonParam is for an item, and each one contains one MiscData file that contains the [...]]]></description>
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		<title>Dissassemble: Part 1</title>
		<link>http://blog.dantarion.com/2010/02/13/dissassemble-part-1/</link>
		<comments>http://blog.dantarion.com/2010/02/13/dissassemble-part-1/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 01:25:31 +0000</pubDate>
		<dc:creator>Dantarion</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.dantarion.com/?p=93</guid>
		<description><![CDATA[So, I have started looking at the main .dol in IDA, to understand more about how Brawl works. Thus begins a series of posts where I publish my weekly findings. Todays search target? What triggers music changes! First off, I found the function that runs for every song change. Its a asm routine at 0x80073DB0. [...]]]></description>
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		<title>Status Update &#8211; So, what am I up to?</title>
		<link>http://blog.dantarion.com/2009/11/23/status-update/</link>
		<comments>http://blog.dantarion.com/2009/11/23/status-update/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 07:18:39 +0000</pubDate>
		<dc:creator>Dantarion</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.dantarion.com/?p=87</guid>
		<description><![CDATA[So, I haven&#8217;t posted on here in a while. I have been doing lots of Brawl Hacking stuff. Most noteably is my first ASM &#8216;engine&#8217;, the Alternate Stage loader. It is a beast of a code that allows for you to replace each stage with multiple replacements. These can range from different textures, to different [...]]]></description>
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		<title>About OpenSA, and the PSA source release.</title>
		<link>http://blog.dantarion.com/2009/10/13/about-opensa-and-the-psa-source-release/</link>
		<comments>http://blog.dantarion.com/2009/10/13/about-opensa-and-the-psa-source-release/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 05:03:23 +0000</pubDate>
		<dc:creator>Dantarion</dc:creator>
				<category><![CDATA[OpenSA]]></category>

		<guid isPermaLink="false">http://blog.dantarion.com/?p=63</guid>
		<description><![CDATA[Now, some of you may know that I was working on a replacement for PSA dubbed OpenSA. The main goal was to be able to decode the .pac files 100%, allowing for EVERYTHING to be edited. Well, I got really far, and made massive advancements in the understanding of .pac files, especially the mysterious Fighter.pac. [...]]]></description>
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