Now, some of you may know that I was working on a replacement for PSA dubbed OpenSA.
The main goal was to be able to decode the .pac files 100%, allowing for EVERYTHING to be edited. Well, I got really far, and made massive advancements in the understanding of .pac files, especially the mysterious Fighter.pac.
Heres some examples of things I have done with OpenSA and the knowledge gained from writing my OWN moveset parser that were not possible with PSA alone.
- Viewing of Fighter.pac
For those that aren’t familar with PSA, Actions in PSA have logic in them that calls Subactions that do most of the real dirty work. However, anyone thats used PSA knows that the action #’s start at ~116. Why? Because actions 0-~116 are defined in Fighter.pac and are shared between all characters (For a somewhat accurate list of action ID’s, check out Amazing Ampharos’s action ID list) OpenSA was able to open this file and view these general actions. (more…)